

If you don't know what to start with, you can always pick one of the existing configurations for Star Wars Battlefront 2 controller support. If you want to remap Xbox Elite paddles, that's also possible, make those 4 controls useful! Or, if you wish, you can mute the input from your gamepad, and assign keyboard and mouse binds to it. You can use Joy-Cons, Nintendo Switch Pro, Steam controller for this game by turning them into the Virtual Xbox 360, One, or DualShock 4. ReWASD permits to rearrange the binds for Star Wars Battlefront 2 controller support and create the layout that is comfortable for you personally. Mesmerizing landscapes, epic battles, tangled plot, what else could you wish? Maybe, flawless controller support? You've got it! So "true" or "false", 1 or 0 also works I think this function changes how far away the ai will engage enemy troops.ĪIAutoBalance automatically increases the difficulty level of a team when it is losing badly, and by default is enabled.An amazing action-shooter based on the worldwide famous Star Wars franchise, Star Wars Battlefront 2, was released in 2017 by Electronic Arts. Teams are 1 and 2 (and 3 for locals such as ewoks or jawas) so this would be for example, Which should make you either win or lose the match immediately, by setting the reinforcement count of team 1 to 0.Īlso found this, not sure how it differs: To test that you're doing it right, type in this instead (in a conquest match): The function you entered should now be in effect.

Esc out of this, then return to game from the normal ingame menu.
#STAR WARS BATTLEFRONT 2 PC CONTROLLER MOD CODE#
To use the fake console's code console, when in a game hit esc to get to the menu, choose "fake console" then third item on the list, "code console".a dialogue pops up "please enter some lua code to run, remember it must be a function" or similar, behind it you have a text box-like thing and "500", don't click anything on the dialogue pop up, instead hold delete to clear the 500 and type in the function (SetAIDifficulty or whatever), *then* hit enter and?/or click "yes" on the popup dialogue, which takes you back to the fake console menu. Note that it makes them fire sooner and more accurately, but unfortunately doesn't cure their other silly quirks. Just tested it, it works, SetAIDifficulty(10,10) is actually a decent difficulty level imo.
#STAR WARS BATTLEFRONT 2 PC CONTROLLER MOD MOD#
I've created quite a few mod maps in which I've tweaked the difficulty settings. Where 100 is pretty close but 1000 is getting out there a fair distance - or try a bigger number than that if you want. Either that or maybe 3,6,2 (if 0=easy, 1=medium, and 2=hard)Īlso for snipers, to improve their range, try AISnipeSuitabilityDist(1000) SetAIDifficulty(3,6,hard) <-I think this would be correct. So you can limit it to only go into effect on hard difficulty, for example: The function can actually take 3 values, I just found the "instructions": The values are for each team, 1 is 1 better than normal, 10 is 10 better.

actually a lot of people don't like having the AI shoot you in the head the millisecond you become visible to them though.Īnyway, I think you should maybe be able to enter the SetAIDifficulty command in the 1.3 patch's fake console if you have that installed (there's an option for typing in code commands to execute), though you'd have to do it for each mission you play. SetAIDifficulty(10,10) does wonders in a mod map script.
